pub fn bf16_to_fp8(
gpu: &dyn GpuBackend,
kernel: KernelHandle,
src: DevicePtr,
dst: DevicePtr,
total_elements: u32,
stream: u64,
) -> Result<()>Expand description
Convert BF16 activations to FP8 E4M3 for FP8×FP8 GEMM.
Grid: (ceil(total_elements/2 / 256), 1, 1) Block: (256, 1, 1)